| Follow Us: Facebook Twitter Youtube RSS Feed

creative economy : Innovation + Job News

153 creative economy Articles | Page: | Show All

MSP earns high grades for small-business friendliness

On July 1, in partnership with the Ewing Marion Kauffman Foundation, online business directory Thumbtack released its annual small business survey of U.S. cities. Minneapolis-St. Paul finished in eleventh place and earned an overall "A" rating, falling behind several cities in Texas and smaller Mountain West towns like Colorado Springs and Boise.

The Thumbtack-Kauffman survey subjected the Twin Cities to more than a dozen measurements, based on responses from surveyed small business owners.The region earned an "A" grade for ease of starting a business and an "A+" for the availability of training and networking programs. It earned decent"'B+" grades for environmental and zoning regulations, and a "B" for health and safety. Licensing rules and employment, labor and hiring protocols came in at the '"B-" mark, with the local tax code and ease of hiring scoring "C+"

The Cities' rankings showed marked improvement over the past two years. Minneapolis-St. Paul's overall rating was "B+" in 2013 and "'B" in 2012. The change in availability of training and networking programs was particularly noteworthy, with a jump from "C-" to "A+" between last year and this year. The overall regulatory environment and ease of hiring improved significantly as well.

Although the Twin Cities could have scored higher in some areas, the region fared great next to some well-known locales. Buffalo, Providence, Sacramento, and San Diego earned "F" grades for overall business friendliness, and many other East and West Coast cities failed to clear the "D" bar. At the state level, California, Illinois and Rhode Island earned failing grades.

The survey also sourced subjective opinions from business owners across the Cities. Some of these were glowing: A Minneapolis-based designer reported that "I'm in a great location and have a lot of room for growth." Others were more skeptical of local governments' role in business, with a Minneapolis pet sitter complaining about the state sales tax on dog-walking services. 

Relatively high taxes, coupled with byzantine regulations, were a common complaint. But some respondents actually argued for a more hands-on approach by local regulators, including a Minneapolis voice teacher who complained that hands-off licensing was creating room for scam artists in the field.

Thumbtack's survey collected reponses from about 12,000 U.S. small business owners (in the Lower 48 only) over a two-month period in early 2014. For a copy of the full report, contact [email protected].

 

Made's bespoke products merge client branding, sustainability

Made, based in Uptown, takes an approach to designing and manufacturing corporate gifts, apparel and novelties that encapsulates client brands and reduces the environmental impact of the manufacturing process.

Made is the brainchild of Michelle Courtright and Kristin Hollander, two "gift industry" veterans who met through mutual friends in the late 2000s. When the bottom fell out of the economy in 2008, the pair decided to abandon their storefronts and join forces to create memorable corporate gifts—"beyond tchotchkes," says Courtright.

Made takes a bespoke approach to each product, usually designing items from scratch. The company started in government procurement. Through contracts with the Pentagon and FBI, Courtright and Hollander devised complex, multi-step solutions to clients' often-inscrutable requests.

"We gained a reputation for figuring stuff out," says Courtright.

Their approach also led to contracts with Twin Cities businesses like Target, as well as with The New York Times and pop culture icons like Pharrell Williams. In Made's nearly six years of operation, the company has relied exclusively on referrals and organic growth.

Another client, Minnesota Public Radio, still relies on Made to design and fulfill gift orders for its 120,000-strong membership base. Early on, when MPR needed a large order of red mugs, Made advised that red dyes manufactured in the United States were highly toxic, eventually finding a German producer that used a less-toxic vegetable base.

As a general rule, Made doesn't like to create disposable or single-use products, although they women bend this rule for such items as USAID's natural disaster relief kits. Made also structures its supply chain, where possible, to avoid redundant shipments.

But the company balances an earnest commitment to sustainability and environmental stewardship with realism. "[Our client] Whole Foods knows that its customers won't want to pay $10 for a single tote bag," says Courtright. So Made finds solutions that incorporate low-impact materials without sacrificing affordability.

Although Made has Minnesota roots –and 13 local employees—its approach to manufacturing is a global endeavor. The company sources materials and components from all over Asia, but tries to acquire as many materials as possible from the United States. “The world is more interconnected than you would believe," says Courtright.

Film in the City connects at-risk youth with creative potential

Earlier this summer, more than a dozen Minneapolis-St. Paul 17-21 year olds participated in the inaugural production of Film in the City, a Minnesota State Arts Board-funded initiative that connects at-risk youth with local filmmakers and front-of-the-camera talent. The original short, “A Common Manor,” was entirely written by Film in the City’s young participants, who also made up the majority of its cast. Highlights of the filming process were included in filmmaker Jeff Stonehouse’s contribution to One Day on Earth, with the edited production to be released in October.

Film in the City is the brainchild of Rich Reeder, a 30-year veteran of the film industry. He was inspired by a tragedy: While he was producing a documentary on the White Earth Reservation, a local high school student suddenly took his own life, shattering the community (and Reeder’s crew). As a filmmaking veteran, he saw the medium’s potential to boost self-esteem and commitment in at-risk youth.

Reeder and an assistant connected with six homeless youth organizations—Ain Dah Yung, Youthlink, Avenues NE, Face to Face/SafeZone, Full Cycle and Kulture Klub Collaborative—across the Twin Cities. Beginning in February of this year, 16 participants attended 12 workshops that covered everything from art and sound design to improvisation.

Filming took place over two weeks in June, at several locations in Minneapolis and St. Paul (the Midtown Farmers’ Market and private residences in St. Paul’s Summit-University and Midway neighborhoods among them). Local arts organizations including the Guthrie Theater and HDMG Studio & Production Center lent backdrops and equipment.

“A Common Manor” wrapped on June 25. There’s still plenty of editing and marketing work to be done before its release. But the project has already paid dividends: As a direct result of their work with Film in the City, says Reeder, at least eight participants have conducted internships or mentoring sessions with “professional Twin Cities’ directors, writers, cinematographers, lighting and sound specialists, makeup and wardrobe mentors.” Two have worked with Stonehouse on a commercial film shoot in Wisconsin.

Reeder also sees Film in the City, and projects like it, as critical for character-building and professional development. “These youth have made major strides in terms of self-esteem, collaboration with other youth and adults, learning the entire film[making] process and focusing…on specific aspects of the creative arts,” he says.

Reeder and crew plan to apply for the same Minnesota State Arts Board grant next year. The hope is that first-year veterans will actively mentor second-year participants, creating an artistic legacy among at-risk youth.

More ambitiously, Film in the City may soon export its concept to other cities. “Youth organization leaders in Seattle and San Francisco have already expressed interest in the concept,” says Reeder, noting that those cities’ famous writing and visual arts workshops for homeless youth haven’t yet been complemented by filmmaking initiatives.

 

NECC manufactures custom reference cables for musicians stateside and globally

Local musicians who value realistic, earthy sound quality have a local source for their equipment: Northeast Minneapolis-based Northeast Cable Company (NECC).

Founded in 2012, the company designs and handcrafts reference cables for instruments, microphones and amplifiers. Its wares can be used in live and studio settings. According to Jake Gilbertson, NECC’s operations manager and an engineer by training, the cables are designed for musicians who need “unique, durable, and flexible” cables that won’t wear out with regular use.

Unlike many larger companies, NECC focuses exclusively on these cables – it doesn’t manufacture accessories or other equipment. NECC takes a bespoke approach to its products, creating each order to customer specifications and executing a thorough inspection—“by a real human”—before shipment. Additionally, the XLR (microphone) cable is made to avoid tangling and the patch cable made rigid for stability.

Reliability is a key objective. Larger manufacturers take a quantity over quality approach to cable manufacturing, forcing musicians to go through cables faster and make needless replacement purchases. By outlasting their inferior counterparts, NECC’s cables significantly reduce a major expense for prolific musicians.

Even patch cables, which are notorious throughout the industry for their tendency to wear out, get this treatment. Gilbertson and his colleagues took the “time to figure out what would make these cables last forever,” according to NECC’s website, and developed “the most durable and reliable patch cable on the market.” Despite a higher manufacturing cost, musicians reap long-term benefits because they don’t have to buy replacements as frequently.

Sound quality is also essential. NECC’s cables are designed to minimize feedback and interference, creating a studio-quality listening experience even in sub-optimal settings. All of NECC’s products include features that make this possible, including double-Reussen shielding (which clarifies sound by allowing the cable to lie flat on the stage or floor) and a proprietary ULTRA-FLEX cord jacket that minimizes crimping when the cable is moved, stretched or wound back on itself. The cables’ contacts are gold, a superior material for the purpose.

NECC cables also aim to create a sound that’s as natural and “clean” as can be. “All of the properties of sound are tied up in each cable’s copper strands,” says Gilbertson. “By manipulating the individual strands, you can change how your instrument performs.” Whereas many cable companies sell sound- and even genre-specific cables—rock, acoustic, and so on—NECC’s products can be used by musicians of all stripes.  

And they are. Though still small, NECC already has a nascent, global dealer network, with outposts in Bend, Oregon; New York City; Brantford, Ontario; and even Japan. Up-and-coming musicians from Minnesota, Tennessee and California are regular customers. Twin Cities residents can find its stock cables at Twin Town Guitar in Uptown, American Guitar Boutique in Plymouth, and Lavonne Music in Savage, or order custom cables directly through the company’s website.

Invention Expo moves to Twin Cities

The Minnesota Inventors Congress’ Invention Expo just wrapped up its first session in the Minneapolis Convention Center, after nearly 60 years of meeting in the small town of Redwood Falls. On May 2 and 3, hundreds of exhibiting inventors, investors and business leaders crowded into the center’s main hall to peruse the latest ideas and designs from the country’s brightest tinkerers, hardware whizzes and gearheads.

The continent’s “oldest annual invention convention,” according to its website, moved to the Twin Cities to take advantage of the local infrastructure. For Zachary Crockett, co-founder of Minneapolis-based Spark and an Invention Expo keynote speaker, the move was about connecting tech-savvy hardware and software experts, who tend to be younger and urban, with practical-minded tinkerers, engineers and designers who come from a “broader demographic” and often live in rural areas.

The exchanges of ideas, partnerships, and capital that result can be game-changing. Early on, Invention Expo’s participants often focused on clever, useful products that made discrete tasks easier—think late-night infomercials. Today’s attendees leverage cutting-edge technology to create products with far broader applications, from Bondhus Arms’ credit card-sized pistol (perfect for a post-“conceal and carry” world) to the Powerizer toolbox, which features a battery-powered charging station, USB outlet and three adapter connections to help users stay connected outdoors. Crockett’s Spark Core, meanwhile, is a node that connects everyday items and systems to the Internet via WiFi.

“Building hardware used to be hard,” says Crockett, “but the process has been democratized. You don’t need a $1 billion factory to make things anymore.” Open-source software (and, increasingly, hardware), coupled with coworking and other efficiency-enhancing trends, are making it easier for teams of three or four to develop, build, market and profit from innovative products.

Trevor Lambert, a University of St. Thomas grad who founded Lambert & Lambert (an IP and product-licensing firm) and Enhance Product Development (which turns invention ideas into marketable products), sees two value propositions for Innovation Expo participants.

First, the expo’s workshops and presentations educate novice inventors about the various aspects of product licensing and development, from pitch support with the “Pitch the Experts” panel (on which Lambert sat this year) to Crockett’s “Inventing Success” address, which discussed the potentially revolutionary impact of always-online devices.

Invention Expo, and events like it, also provides inventors with access to markets, whether through product-development experts like Lambert or direct contact with potential investors. With so many good ideas floating around, competition requires inventors to network relentlessly—something that many are less than comfortable with.

For Lambert and his team, that creates an opportunity. “We’re paid to know people,” he says.

 


Creative Minneapolis introduces user-curated community

It’s not quite “Pinterest for professionals” or “Facebook for freelancers.” But CreativeMinneapolis.com, developed by Mark Sandau of the Minneapolis design firm Sandau Creative in the North Loop, is an interactive, user-curated, free online community for designers, illustrators, writers, and other artists who want to get their work noticed.

After kicking the idea around for several months, Sandau soft-launched the site in early February. He invited his close friends and colleagues to make submissions and approvals. He followed up with a proper kick-off at the end of February.

According to the website, Creative Minneapolis’ member-submitted, member-approved content is “about the creative work, people, and events in and around Minneapolis.” After a trial period, during which creatives can submit their own work but can’t approve other members’ submissions, users gain “editing” privileges that give them a say over the approval and placement of the site’s content. By “hyping” chosen posts, editors can push compelling work to the “top” of niche-specific silos like “advertising,” “copywriting,” “photography,” and “digital.”

“This platform isn’t revolutionary,” Sandau says. “It’s evolutionary, an interesting idea.” The fact that users can shape submitted content—and, thus the very appearance and nature of the site—is a powerful proposition.

Sandau’s worked in the industry for nearly two decades. Prior to founding Sandau Creative 10 years ago, he worked several entry-level jobs. He then landed at Fallon for a seven-year stint. He understands how tough it is for rank-and-file creatives—especially freelancers, who often toil around the margins of the media and advertising industries—to get their work noticed by the right people.

Even smaller agencies like Sandau’s, unless they have a “sexy brand” under their belts, might not have the resources to devote to a tradeshow exhibit or promotional campaign. Creative Minneapolis aims to be a highly visible virtual portfolio for these folks.

Current focus notwithstanding, there’s nothing stopping Creative Minneapolis from morphing into something bigger or broader. In the future, Sandau hypothesizes, a close-knit group of gearheads could use the site to share pictures, videos, or animations of modified cars or motorcycles, and the most interesting of the bunch would bubble to the top alongside portfolio pieces from local graphic designers. 

“Done right,” he says, “Creative Minneapolis has the potential to mirror the audience that’s watching and contributing.”

For now, Sandau is content to see where this all leads. He has a business to run, after all, and doesn’t have unlimited time to promote the site. That’s okay, he says. “At the end of the day, it’s just fun to see other people’s work.”

Source: Mark Sandau
Writer: Brian Martucci

Art Leadership Program a win-win-win

Corporate sponsors have long played an integral role in the development and dissemination of art and culture. OST USA, an IT company with a 125-employee office in the North Loop's TractorWorks Building, is further advancing corporate sponsorship.

As the highest-profile partner of the Art Leadership Program (ALP), an ongoing collaboration that provides emerging artists with resources, guidance, and access to markets, OST supplies studio space (ArtLab 111) near the building’s loading dock for the dozen or so artists-in-residence it has already sponsored (usually for three to six months), and a lobby gallery (Gallery One) that regularly hosts exhibitions and openings for ALP’s participants.

“OST is the quintessential corporate partner,” says Ron Ridgeway, ALP’s founder and chief visionary, who launched the partnership. Ridgeway is also a mixed-media artist and corporate branding consultant. “We maintain a meaningful venue [for our artists], as well as curatorial services and placement… as exhibitions are becoming an art form in themselves. These days, it’s all about the experience.”

One ALP alumni launched from the program into high-profile commissions. In early 2012, local artist Elizabeth Simonson displayed her “systems-based” installations at BMW of Minnetonka’s Gallery One—an off-site ALP exhibition space. That same year, she built on a commission for the Walker Art Center’s lobby with a $25,000 fellowship grant from the McKnight Foundation.

Simonson “set the benchmark for our program,” says Ridgeway, but there’s nothing stopping future ALP participants and residents from notching their own victories. Ridgeway describes ALP’s corporate sponsorship model as a classic win-win-win: Artists get funding and market exposure, corporations get the positive PR that accompanies art patronage, and business districts or neighborhoods gain valuable physical assets.

“What’s been most beneficial [about working with ALP] is just getting our work out there,” says Twin Cities artist Booka B (aka Adam Booker), a recent graduate of Metropolitan State University who is showing new work with Lindsay Splichal, a recent graduate of the Minneapolis College of Art and Design, beginning March 6 in Gallery One. But creating art is just one piece of the puzzle, he adds: “You also have to connect with the community.”

Traditionally, companies that invested in art curated permanent collections that would eventually “gather dust,” as Ridgeway puts it. The rotating installations or exhibitions put on by ALP’s visiting or resident artists, in contrast, feel like organic additions to offices, building lobbies, and other public spaces, he adds.

ALP has also hosted an exhibition at International Market Square and is currently working with potential tenants of Nicollet Avenue’s 9’s on the Mall. “We hope to build a sustainable model for this type of partnership,” Ridgeway says.

Sources: Ron Ridgeway, Art Leadership Program; Adam Booker
Writer: Brian Martucci

Punch Pizza gets SOTU shout out for raising "wage floor"

“And Nick helps make the dough…only now he makes a lot more of it.”

With those words, spoken by President Barack Obama during last week’s State of the Union (SOTU) address, Nick Chute became the Twin Cities’ most famous pizza maker. Moreover, Chute enjoyed those moments of fame while seated with Punch Pizza co-owner John Sorrano behind the First Lady during the joint session of Congress.

Why did President Obama showcase Chute, and his bosses Sorrano and John Puckett, during the State of the Union? Because in a notoriously low-margin industry, Punch’s owners have taken a bold risk, raising the company’s “wage floor” to $10 per hour.

The President devoted several minutes of last week’s address to “honoring the dignity of work,” as he put it, noting that the current federal minimum wage of $7.25 per hour is about 20 percent lower than the wage floor during Ronald Reagan’s presidency.

In a recent press release, Punch’s owners characterized their decision to raise workers’ wages as a simple business calculation. “As we continue to grow Punch,” Sorrano stated in the release, “we recognize that only the most dedicated employees will position us to compete and maintain the highest quality food and the best service in the market.”

Puckett also underscores the importance of investing in the things that matter most to a business, regardless of how those investments might affect margins in the short-term. Punch has been around for 18 years, he notes, “and we aim to get 10 percent better each year. We’ve invested in real prosciutto, authentic marble for our customer areas…and now we’re investing in our people.”

Previously, the company started most entry-level employees at $8 per hour, so a bump to $10 represents a 25 percent hike across the board. Puckett isn’t sure how long it will take for this “investment” to pay off, but he does know how much it’ll cost: $3 million over the next decade, assuming Punch stays at its current size—which it won’t.

Although there aren’t any plans to franchise the business or mount an aggressive expansion, Punch’s co-owners plan to open one new store per year for the foreseeable future. With nearly 300 current employees across eight stores, that translates to roughly 30 new hires per year.

As a private company, Punch isn’t required to make detailed financial disclosures, but the wage raise “will result in a significant hit to our profit in the short to medium term,” says Puckett. “Ultimately, we’d rather be higher-quality and less profitable than lower-quality and more profitable.”

By making work worthwhile for entry-level employees, Punch’s co-owners hope to make their managers’ jobs easier. Well-compensated cooks and servers are more likely to prioritize work over other obligations, the thinking goes, increasing the chances that bosses can put schedules together without too much arm-twisting.  

And employees who earn a living wage tend to stick around for longer, learning valuable skills that improve the customer experience and create a deeper talent pool from which to draw management candidates. Over time, the whole enterprise runs more smoothly and boosts its reputation among diners, who may even feel comfortable paying a little more for Punch’s irresistible Neapolitan pies.

It’s too early to tell whether other business leaders in traditionally low-wage sectors will follow Punch’s example. While political handicappers are cautiously optimistic about the possibility of a federal minimum wage hike—Obama’s goal is $10.10 per hour—not every SOTU attendee was as thrilled as Chute. Any legislation would have to make it past Republican House Speaker John Boehner, who has always been cool to the idea.

Sources: Punch Pizza release, John Puckett
Writer: Brian Martucci

SimpleRay Solar maximizes sunny business potential

For Geoff Stenrick, owner and president of the Saint Paul-based SimpleRay Solar, sunshine is much more than a mood-lifting respite from winter’s bitter chill. It’s a way of life.

In 2006, Stenrick quit his job as a Saturn salesman and channeled his longtime fascination with renewable energy into a nascent solar panel business called SimpleRay Solar. He enrolled in a comprehensive training course in solar technology, installation techniques, and parts engineering, then signed on with three U.S. distributors and began selling their equipment through his website.

His timing couldn’t have been better. While SimpleRay’s early customers were often hard-core environmentalists committed to green living, the launch of California’s rebate program, in 2007, drew building contractors onto the site. Similar incentives followed shortly in New Jersey, Pennsylvania, Massachusetts, and other East Coast states. Still, Stenrick’s gig remained low-key through the late 2000s: After his daughter’s birth, in 2009, “I would have to send emails and work on the website while she napped,” he says.

Because of generous rebate programs, falling manufacturing costs, and end-users’ increasing demand for panels and accessories, things are much busier now. In 2011, Stenrick hired his first employee, a car-industry colleague. His company’s 2012 revenues were sufficient to earn a spot on the “Inc. 500” list for 2013. Last year, after several additional hires—SimpleRay now has seven employees—he moved into a permanent office on Raymond Avenue, in the Creative Enterprise Zone on the Central Corridor’s Green Line.

Stenrick’s team doesn’t just sell solar panels out of this new space: As part of a transaction, SimpleRay’s in-house engineering and design professionals often help clients plan and optimize their arrays.

The most exciting development, though, may be Minnesota’s recently passed “Omnibus Energy Bill,” an aggressive renewable-energy law that requires “all utilities in the state [to] procure 1.5 percent of their electricity from solar generation by 2020,” according to the Center for Climate and Energy Solutions. By the end of the decade, predicts Stenrick, this requirement could boost in-state solar panel sales by a factor of 40.

Already, the law has dramatically increased the likelihood that the Aurora Solar Project, a planned cluster of about two dozen solar arrays in the state’s eastern half, will be built. SimpleRay doesn’t typically sell to utilities—it prefers small and medium-sized commercial and residential contractors, although it will soon contribute to a one-megawatt array in the area—but the increased demand that accompanies large-scale utility projects is sure to reduce panel costs and render the technology competitive with fossil fuels.

“A solar system works like a furnace,” says Stenrick. “You don’t need to replace it every five years. Instead, you’re basically prepaying for your power over the 20-plus-year lifespan of your system.” Thanks to industry-standard warranties that guarantee efficiencies of at least 80 percent over a 25-year span, this leads to dramatic long-term savings.

Even in Minnesota, with its short winter days and frequent cloud cover?

Yes, says Stenrick, noting that Minnesota gets more sun than many solar-friendly East Coast states—and far more than Germany, the world’s reigning solar energy leader. “On average, Germany gets about as much sunlight as Seattle,” he says, “and look at what they’re doing over there.”

Stenrick doesn’t minimize the obvious environmental benefits of solar power—“It’s better than blowing up a mountaintop for coal,” he half-jokes—but he’s more interested in touting the cost side of the equation. In California, solar power is already cost-competitive with fossil fuels, and the Omnibus Energy Bill suggests that Minnesota isn’t far behind. Eventually, Stenrick believes, the tax credits and rebates that currently support the U.S. solar industry will be obsolete.

“The whole idea of where you get your power from [will] totally change by 2030,” says Stenrick. “We hope to ride that wave.”

Source: Geoff Stenrick, SimpleRay Solar
Writer: Brian Martucci

CoCo starts new school for "inspired and dangerous"

For some time now, CoCo has set the standard for creative and professional collaboration in the Twin Cities. The coworking space recently opened its third location, in Uptown, and now boasts well over 100 startups, creative firms, designers, and developers in its membership rolls.

Two of CoCo’s founders, Kyle Coolbroth and Don Ball, have launched a brand-new project, Jump! A School by CoCo. The school aims to actively develop participants' creative ambitions rather than passively providing a place for them to play out.

“Since starting CoCo four years ago…we've seen many [business owners] succeed. We've also seen many fail,” says Ball. “It's really sad to see the pain that someone goes through when they can't make their dream a reality.”

Part motivational seminar, part team-building exercise, and part business incubator, Jump! aims to give entrepreneurs a head start and reduce the likelihood of “preventable failure.” Ultimately, says Ball, the school can fill a gaping need in the region’s creative economy.

“I'm not sure what else is like Jump! school,” says Ball, although he identifies the School of Life in London and Chris Gillebeau’s World Domination Summit as kindred spirits. “[Currently], entrepreneur education focuses on skills—how to program, design, manage a business, pitch to investors, and so on. All of that is important, depending on what you're up to. But are you up to the right thing? We didn't see anyone helping people figure out that fundamental question.”

Jump!’s mission—to give anyone wanting to launch a radical career shift, charity, business, or other special project the self-confidence, motivation, and practical tools necessary to take the plunge into the startup world—is embodied in three course offerings. The first, Springboard, is a 90-minute crash course in Jump!’s philosophy and approach. The $50 class, which will happen at least once per month through June, promises to “leave [attendees] inspired and dangerous.”

Intrigued Springboard attendees—or truly motivated folks who want to dive right into an intensive curriculum—can sign up for FlightPlan, a two-day, $500 marathon that encourages attendees to strip away external expectations, outgrow learned responses to stress, and discover “what truly activates [their] passion and imagination.”

Graduates of FlightPlan may move on to Solo Club, a practical, immersive experience that runs for 90 days and results in the creation of a formal business plan or creative project. More detail about this offering will emerge as Jump!’s student body grows.

Where does this all lead? Ball and Coolbroth haven’t even taught a class yet—the first Springboard meeting is scheduled for January 20—but the future looks bright. The Twin Cities area has no shortage of creative talent, and Jump! has no direct competitors. Should the school pan out, there’s also nothing stopping Jump! from exporting its model to other creative regions.

“We want to help people zero in on what is truly motivating because it comes from deep inside,” says Ball. “If you build your life's work on that foundation, then you're much more likely to be successful in that work. And everybody from customers to partners to investors [gravitate] to people who are coming from a place of power and authenticity.”

Source: Don Ball, co-founder, Jump! A School by CoCo
Writer: Brian Martucci

Hackmobile snags top prize from Ford

Last month, a team from Twin Cities Maker, a nonprofit organization that runs a community workshop known as the Hack Factory, snagged the $10,000 grand prize in the Ultimate Maker Vehicle Challenge. Ford Motor Company and Make Magazine sponsored the contest. 

The challenge was to reinvent the Ford Transit Connect commercial vehicle to equip makers on the go. Ten teams around the country participated in the contest, by invitation from Ford. 

“Makers were given an imaginary budget and certain build constraints, while being encouraged to define what is 'ultimate' to them as a blueprint for a potential vehicle,” the Ford website reads. 

The public voted for standout designs in an online platform during the first round, which lasted nearly a month. From there, judges from Ford and Make evaluated several finalists. The Twin Cities Maker’s Hackmobile, as the group calls it, rose to the top.  

Now, Ford plans to build the vehicle that came from team members Jon Atkinson, Becca Steffen, Riley Harrison, and Michael Freiert, according to Twin Cities Maker materials.

The Minneapolis-based team created a vehicle that “centered around the idea of a maker or artist being able to fabricate anything they needed out of the back of a vehicle,” a statement from the group reads. 

In some ways, the Hackmobile builds on an idea the group already had for a trailer, which it could bring to events, Freiert says. “When Ford invited us to participate, it seemed like a good opportunity to create what we’d been dreaming about over a beer,” he adds.  

When the Twin Cities Maker team members put their heads together, they decided that everything within the vehicle should perform multiple functions. It wasn’t about cramming things into the vehicle. “It wasn’t [like the game] Tetris, with components in it. It was a more unique storage and work surface solution all in one,” he says. 

The resulting vehicle combines a woodshop, welding, and electronic studio. It also has 3D printing capabilities along with storage for supplies. 

The work surface folds away like a Murphy bed while a single tool has several heads that allow for different uses. “I don’t think anyone else had the deep multi-purpose” aspect, he says. In the mobile workshop, someone could “knock together an Adirondack chair,” as just one example, he adds.

However, the Hackmobile is aimed more at coarse work than finishing work. “The Hackmobile isn’t an artist’s studio on wheels,” he says. 

Now, the group is deciding how to put the cash prize to best use. That could mean creating a Hackmobile-like trailer for the group or starting a tool lending library, among other possibilities. “We need to look into what’s viable. We’ve got a lot of projects we haven’t been able to get off the ground yet,” he says.  


Source: Michael Freiert, founding member, TC Maker 
Writer: Anna Pratt 






Saint Paul toymaker encourages creativity with Play from Scratch

When Jeff Freeland Nelson turned eight years old, his parents gave him a cardboard box filled with tape, string, and wire. “I thought it was the best present ever,” he says. As a young child, he was always making toys out of odds and ends.

Nelson grew up to build a resume that includes theater and public policy experience. But he always thought, "Why doesn't someone make a business out of this?" he says, meaning a box of bits that would spur children's creativity.  

In 2012, he acted on that impulse and launched the Saint Paul-based toy company, Play from Scratch. Right away, the toy company found success with several items, including the World Famous Box of Boxes, Enormous Tube of Tubes, and One Giant Box, which are sold at various local retail shops. More recently, the company introduced YOXO, a kit containing cardboard pieces that come in Y, O, and X shapes. 

YOXO can be used to piece together household items -- such as paper towel tubes, cereal boxes, and silverware -- to create one-of-a-kind toys, company materials state. YOXO has been described as an “eco-friendly alternative to LEGO,” according to company materials. 

Nelson has brought home prototypes of toys for his children, who are two and five years old, to play with. “I didn’t tell them what to do. Almost immediately, they were making things,” including toys he’d never thought of, he says.

Nelson has been getting plenty of attention for his company. He even made an appearance on NBC’sToday” show earlier this month. “We can’t make them fast enough,” he says of the toys. He's also trying “to figure out what to do next and how to make sure as many kids have access to the products as is possible."  

Nelson hopes the toy line helps children to grow up to be creative problem-solvers. “Everyday I’m focused on that dream,” he says.  

In some ways, he's leading by example with toys that are made out of environmentally friendly materials.  

As he was formulating the concept for Play from Scratch, Nelson's wife, Alisa Blackwood, suggested making everything as sustainable as possible, he says. That value has shaped the toys in a big way. “Not only can you create a toy that’s fun and awesome, but it doesn’t have to be an eco disaster,” he says.  “You can make durable toys out of recycled wood pulp” that won’t end up in a landfill. 

Plus, almost everything that goes into manufacturing the toys is locally sourced, he says. 


Source: Jeff Freeland Nelson
Writer: Anna Pratt 




Groundswell hosts artwork from MMAA/Galtier School collaboration

During a two-week residency, a group of 33 students from St. Paul’s Galtier Community School collaborated with the Minnesota Museum of American Art (MMAA) on a multifaceted art project called CuratorKids. The 4th and 5th grade students’ artworks will be exhibited at Groundswell, a nearby coffee shop, from Dec. 16 through Jan. 19. In the spring of 2014, the childrens' artwork will also be exhibited by MMAA.    

MMAA developed CuratorKids to address “the shortage of art education in our public schools by offering a program that brings art and practicing artists directly to the kids,” MMAA  materials state.

Through the program, students examined a handful of artworks from the museum’s collection, according to Heidi Swanson,  technology integration specialist at Galtier. Students then wrote poems about the museum pieces. The following week, students responded to the artwork in a different way -- by making mixed-media collages. In their collages, Swanson says, "They made artistic choices relating to color, objects, and emotion.”   

Diana Johnson, a consultant to the program, says the museum pieces became “source material" for the students. “These kids really were responding emotionally and aesthetically" to the museum works, she says, which they "turned into their own work."

After the residency wrapped up, the students recorded podcasts of their poems and videos of their collages. Their poems can be listened to online here.  

Johnson hopes the project helps the students gain confidence in artmaking, as well as in academic subjects. The school hasn’t had an art program for a number of years. But CuratorKids shows students that “they can do things they didn’t know they could," she says. "If they stick with it, they can surprise themselves and see that the world around them cares and is interested in them."   

As if in response to that sentiment, a group of school volunteers pitched in $300 to frame the collages for the coffee shop exhibit, according to Swanson. At Groundswell, the students’ recordings will be accessible online via QR codes that can be scanned by smartphones.  

Swanson hopes the residency inspires students’ ongoing creativity. Through programs like CuratorKids, she says, "We hope to build a bridge to our community and create opportunities for our students to share their successes beyond the school walls." 


Source: Heidi Swanson, technology integration specialist, Galtier Community School
Writer: Anna Pratt 















EO survey shows "It's a good time to be an entrepreneur"

A recent survey from the Entrepreneurs Organization of Minnesota found that entrepreneurs are in a good position to hire more workers. More and more, entrepreneurs are also feeling confident about where the economy is headed--and it's up.

The organization, a chapter of a larger network of entrepreneurs around the globe, collected feedback from 72 Minnesota companies that achieve $1 million or more in revenue each year. 

Kevin Burkart, president of the local chapter, says the bottom line is that, “It’s a good time to be an entrepreneur.” 

The annual study is a strong economic indicator. “Small business owners are significant drivers of many economies,” he says. 

As much as 71 percent of entrepreneurs across the state are poised to hire more full-time workers, the study found. Likewise, 62 percent plan to bring on more part-time workers in the next six months. The consensus among survey participants is that the economy is steadily improving. 

Also, the vast majority of survey participants were optimistic about the prospect of starting a new venture in the next six months. 

That jibes with the national organization’s findings. The trend has been positive over the past few years, with a consistent increase in hiring, particularly in the U.S., according to Burkart. The findings relate to the potential evident in the “domestic rebirth in manufacturing in the U.S., with companies insourcing instead of outsourcing,” as costs overseas go up, he explains. 

From 2006 to 2010, survey responses went in the opposite direction. But entrepreneurialism tends to thrive in challenging economic times. “More people get laid off and they pursue those entrepreneurial ideas,” Burkart says. 

The next 5 to 10 years “are rich for the U.S. economy,” he says. “I think the future is bright for entrepreneurs and our annual indicator survey supports that conclusion.”  


Source: Kevin Burkart, president, StepStoneGroup and Entrepreneurs Organization of Minnesota 
Writer: Anna Pratt 












New microgrants program aims to "Make It Happen"

A new microgrants initiative will spur ideas within the Jewish community, locally and internationally. 

The Minneapolis Jewish Federation is a community partner to the Charles and Lynn Schusterman Philanthropic Network, which is leading the program called, Make It Happen

Debbie Stillman, director of community partnerships and engagement at the federation, says the initiative has already stirred “lots of buzz in the community.” Often, people have good ideas, but not the means to “step into the game and to say, ‘I want to try this out,’” she says. 

That’s what the program is all about: “This isn’t aimed at organizations or meant to augment somebody’s operating budget. It’s meant for individuals to enter the game with an idea that they think is worthwhile,” she says, adding that young leaders can get involved in the decision-making process, as well. 

Projects might relate to cultural, educational, spiritual, or social aspects of Jewish life. For example, pop-up trucks, musical mash-ups, Shabbat dinners, and service projects are just a handful of the possibilities, according to program materials. “Selected projects will identify creative means of engaging, serving, and leading local Jewish communities,” a prepared statement reads.  

Schusterman will award $1,000 and $5,000 microgrants to 50 projects, which it will select on a rolling basis between now and December. At the same time, the Minneapolis Jewish Federation will separately dole out additional microgrants through the spring.   

Around 10 to 15 projects will be granted locally, depending on the scope of individual projects, Stillman says. 

Projects will be uploaded onto the website, which will double as a kind of idea share. “There are a lot of pluses to the platform as well as the microgrants themselves,” she says. "Organizations can look in their own communities and across the globe and if they see an interesting idea, they can execute it. They can see how it might work or how they can change it."  

  
Source: Debbie Stillman, director of community partnerships and engagement, Minneapolis Jewish Federation
Writer: Anna Pratt 






153 creative economy Articles | Page: | Show All
Signup for Email Alerts